object FormGraphvol: TFormGraphvol
  Left = 0
  Top = 0
  Margins.Left = 5
  Margins.Top = 5
  Margins.Right = 5
  Margins.Bottom = 5
  Caption = #1043#1088#1072#1092#1099' '#1074' 3D'
  ClientHeight = 741
  ClientWidth = 1147
  Color = clBtnFace
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -21
  Font.Name = 'Segoe UI'
  Font.Style = []
  Position = poScreenCenter
  PixelsPerInch = 168
  TextHeight = 30
  object Memo1: TMemo
    Left = 824
    Top = 180
    Width = 323
    Height = 561
    Margins.Left = 6
    Margins.Top = 6
    Margins.Right = 6
    Margins.Bottom = 6
    Lines.Strings = (
      'Memo1')
    TabOrder = 0
  end
  object GLSceneViewer: TGLSceneViewer
    Left = 155
    Top = 0
    Width = 992
    Height = 741
    Margins.Left = 6
    Margins.Top = 6
    Margins.Right = 6
    Margins.Bottom = 6
    Camera = cam
    VSync = vsmSync
    Buffer.BackgroundColor = clLinen
    FieldOfView = 164.628417968750000000
    PenAsTouch = False
    Align = alClient
    TabOrder = 1
  end
  object Panel1: TPanel
    Left = 0
    Top = 0
    Width = 155
    Height = 741
    Margins.Left = 6
    Margins.Top = 6
    Margins.Right = 6
    Margins.Bottom = 6
    Align = alLeft
    Font.Charset = DEFAULT_CHARSET
    Font.Color = clWindowText
    Font.Height = -34
    Font.Name = 'Trebuchet MS'
    Font.Style = []
    ParentFont = False
    TabOrder = 2
    ExplicitTop = -149
    ExplicitHeight = 890
    object Button1: TButton
      Left = 14
      Top = 98
      Width = 127
      Height = 71
      Margins.Left = 6
      Margins.Top = 6
      Margins.Right = 6
      Margins.Bottom = 6
      Caption = 'XY'
      TabOrder = 0
    end
    object Button2: TButton
      Left = 14
      Top = 182
      Width = 127
      Height = 71
      Margins.Left = 6
      Margins.Top = 6
      Margins.Right = 6
      Margins.Bottom = 6
      Caption = 'XZ'
      TabOrder = 1
    end
    object Button3: TButton
      Left = 14
      Top = 266
      Width = 127
      Height = 71
      Margins.Left = 6
      Margins.Top = 6
      Margins.Right = 6
      Margins.Bottom = 6
      Caption = 'YZ'
      TabOrder = 2
    end
    object Button4: TButton
      Left = 14
      Top = 14
      Width = 127
      Height = 71
      Margins.Left = 6
      Margins.Top = 6
      Margins.Right = 6
      Margins.Bottom = 6
      Caption = '3D'
      TabOrder = 3
    end
  end
  object GLScene: TGLScene
    Left = 196
    Top = 14
    object cam_XY: TGLCamera
      DepthOfView = 100.000000000000000000
      FocalLength = 20.000000000000000000
      TargetObject = dcWorld
      CameraStyle = csOrthogonal
      Position.Coordinates = {0000000000000000000020400000803F}
    end
    object cam_XZ: TGLCamera
      DepthOfView = 100.000000000000000000
      FocalLength = 20.000000000000000000
      TargetObject = dcWorld
      CameraStyle = csOrthogonal
      Position.Coordinates = {0000000000002040000000000000803F}
      Direction.Coordinates = {000000000000803F0000000000000000}
      Up.Coordinates = {0000000000000000000080BF00000000}
    end
    object cam_YZ: TGLCamera
      DepthOfView = 100.000000000000000000
      FocalLength = 20.000000000000000000
      TargetObject = dcWorld
      CameraStyle = csOrthogonal
      Position.Coordinates = {000020C000000000000000000000803F}
    end
    object cam: TGLCamera
      DepthOfView = 100.000000000000000000
      FocalLength = 50.000000000000000000
      TargetObject = dcWorld
      Position.Coordinates = {0000803F0000C03F000000400000803F}
    end
    object dcWorld: TGLDummyCube
      CubeSize = 1.000000000000000000
      EdgeColor.Color = {000000001283803E1283003F0000803F}
      object lines1: TGLLines
        AntiAliased = True
        Nodes = <
          item
          end>
        NodesAspect = lnaInvisible
        SplineMode = lsmSegments
        Options = [loUseNodeColorForLines]
      end
      object lines2: TGLLines
        AntiAliased = True
        LinePattern = 8163
        Nodes = <
          item
          end>
        NodesAspect = lnaInvisible
        SplineMode = lsmSegments
        Options = [loUseNodeColorForLines]
      end
      object grid2: TGLXYZGrid
        Position.Coordinates = {000000006F1283BA000000000000803F}
        AntiAliased = True
        LineColor.Color = {0000403F0000403F0000403F0000803E}
        XSamplingScale.Min = -2.000000000000000000
        XSamplingScale.Max = 2.000000000000000000
        XSamplingScale.Step = 0.100000001490116100
        YSamplingScale.Step = 0.100000001490116100
        ZSamplingScale.Min = -2.000000000000000000
        ZSamplingScale.Max = 2.000000000000000000
        ZSamplingScale.Step = 0.100000001490116100
        Parts = [gpX, gpZ]
      end
      object grid1: TGLXYZGrid
        AntiAliased = True
        LineColor.Color = {0000403F0000403F0000403F0000003F}
        XSamplingScale.Min = -2.000000000000000000
        XSamplingScale.Max = 2.000000000000000000
        XSamplingScale.Step = 0.500000000000000000
        YSamplingScale.Step = 0.100000001490116100
        ZSamplingScale.Min = -2.000000000000000000
        ZSamplingScale.Max = 2.000000000000000000
        ZSamplingScale.Step = 0.500000000000000000
        Parts = [gpX, gpZ]
      end
      object dogl: TGLDirectOpenGL
        UseBuildList = False
        Blend = False
        object sprite: TGLHUDSprite
          Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
          Material.FrontProperties.Diffuse.Color = {000000001283003F1283003F0000803F}
          Material.BlendingMode = bmTransparency
          Material.MaterialOptions = [moNoLighting]
          Material.Texture.ImageClassName = 'TGLPicFileImage'
          Material.Texture.Image.PictureFileName = 'data\image\bubble.tga'
          Material.Texture.TextureMode = tmModulate
          Material.Texture.TextureWrap = twNone
          Material.Texture.Disabled = False
          Position.Coordinates = {0000C8420000C842000000000000803F}
          Visible = False
          Width = 40.000000000000000000
          Height = 40.000000000000000000
          Rotation = 0.000000000000000000
        end
        object txt1: TGLHUDText
          Visible = False
          BitmapFont = GLWinBitFont
          Rotation = 0.000000000000000000
          Alignment = taCenter
          Layout = tlCenter
          ModulateColor.Color = {CDCC4C3ECDCC4C3ECDCC4C3E0000803F}
        end
        object txt2: TGLHUDText
          Scale.Coordinates = {CDCCCC3ECDCCCC3E0000803F00000000}
          Visible = False
          BitmapFont = GLWinBitFont
          Rotation = 0.000000000000000000
          Alignment = taCenter
          Layout = tlCenter
          ModulateColor.Color = {CDCC4C3ECDCC4C3ECDCC4C3E0000803F}
        end
      end
      object pts: TGLPoints
        NoZWrite = False
        Static = True
        Size = 4.000000000000000000
        Style = psSmooth
      end
    end
  end
  object GLWinBitFont: TGLWindowsBitmapFont
    Font.Charset = DEFAULT_CHARSET
    Font.Color = clWhite
    Font.Height = -27
    Font.Name = 'Trebuchet MS'
    Font.Style = []
    Left = 826
    Top = 56
  end
  object GLCadencer: TGLCadencer
    Scene = GLScene
    Mode = cmApplicationIdle
    SleepLength = 1
    Left = 196
    Top = 154
  end
  object GLSimpleNavigation: TGLSimpleNavigation
    Form = Owner
    GLSceneViewer = GLSceneViewer
    FormCaption = #1043#1088#1072#1092#1099' '#1074' 3D - %FPS'
    KeyCombinations = <
      item
        ShiftState = [ssLeft, ssRight]
        Action = snaZoom
      end
      item
        ShiftState = [ssLeft]
        Action = snaMoveAroundTarget
      end
      item
        ShiftState = [ssRight]
        Action = snaMoveAroundTarget
      end>
    Left = 826
    Top = 182
  end
end
